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Rigmor immersive armors compatibility
Rigmor immersive armors compatibility












rigmor immersive armors compatibility

Weapons and ArmorsĮxamples: Heavy Armory, Immersive Armors, Scoped Bows But in any case, they will likely need some adjustment and tweaking to fit into Requiem’s world. If they primarily add new features instead of modifying existing ones, they might technically be compatible out of the box.

#Rigmor immersive armors compatibility mod

This is a difficult kind of mod for which no general statement can be made. Game MechanicsĮxamples: Frostfall, iNeed, Loot and Degradation A hand-made compatibility patch is required if you intend to play as a vampire of a new race. However, the Reqtificator cannot automatically patch the vampire variant of a playable race. If the stats and abilities were balanced for Vanilla, they'll be within reason for Requiem too. The Reqtificator coarsely patches the base stats and functionality of new playable races. Playable RacesĮxamples: Dagi-Raht Race, Half Dragon Race, The Uchiha Clan You do not require any hand-made compatibility patches for this kind of mod. The Reqtificator can automatically forward such visual changes. NPC and Racial VisualsĮxamples: Bijin Warmaidens, Ethereal Elven Overhaul, Windsong Immersive Character Overhaul A Bashed Patch can automatically forward such graphical changes if properly tagged, in which case you do not require any hand-made compatibility patches. Meshes and textures replacers that include a plugin to redirect file paths require a compatibility patch if the plugin modifies the same records as Requiem. Meshes and textures replacers that don’t include a plugin are fully compatible. Examples: Better-Shaped Weapons, Noble Skyrim, Static Mesh Improvement Mod (SMIM)














Rigmor immersive armors compatibility